The PS5 arrived at the editorial office almost two weeks ago, which has already allowed us to give you our first impressions on various aspects of Sony’s new next-gen console: the DualSense controller, its integrated title Astro’s Playroom and the overall package, among others. After a few days of in-depth testing, it’s time for our first review of the PlayStation 5.

The PlayStation 5 in the test bench

Our tests were conducted on a preview version of the PS5. This means that features, interface elements and performance may still change as updates are released. Importantly, the vast majority of our tests were carried out using an LG 55CX TV, but there are of course many other TVs suitable for next-generation consoles, including Sony screens that are deployed with the ‘Ready for PS5’ label. We have a selection of the most interesting ones in this article, which you can find linked below:

New design for a new gen

We’ve already broken it down, but the PlayStation’s design comes with a new and particularly original look that contrasts with the usual black tones of the brand’s new consoles. Behind the “futuristic” white shell design are a few practical and visual changes, but the machine retains its basic elements: a USB Type-A port on the front and a USB Type-C socket (which is also the new standard for the DualSense controller charging cable, by the way), two more USB Type-A ports on the back, as well as the usual Ethernet ports, HDMI cable connection and charging cable holder. The disc eject and power buttons are also on the front. With the exception of the USB-C port, the console is very similar to the PS4 in terms of connectivity.

The main difference with its predecessor from a practical point of view is that you can choose to put the console upright or lying down thanks to a built-in stand that can be adapted to the required configuration. Despite this good idea, the system is neither very intuitive nor very practical to set up. Fortunately, most gamers won’t need to switch from one mode to another very often, but the console’s particular shape doesn’t necessarily make it any easier. On the other hand, and if the appreciation of the design is up to you, the most observant will undoubtedly like the detail on the inside of the shell and on the back of the DualSense, on which we find a succession of cross, square, round and triangle signs discreetly engraved. It’s a detail, but a nice one nonetheless.

The DualSense controller

Test de la PS5 : notre avis après 2 semaines de banc d'essai

As we mentioned a few lines ago, Sony is giving us a new controller for the next generation of the game.with DualSense. It has a number of technological promises, including haptic feedback, which is designed to provide new sensations with the controller, such as the feeling of heaviness when driving through mud. It also has adaptive triggers, whose tension adapts according to the situation to offer, for example, a stronger resistance when you shoot with a bow, and a built-in microphone that can be used for gameplay purposes or to converse. To test all this in game, the ideal title is found: Astro’s Playroom is directly integrated to the console and is designed for DualSense to exploit all its possibilities. If some ideas are classic (integrated microphone to blow on an object, touchpad to zip up an object), the two main novelties of the machine are perfectly used by other mechanics: we were particularly seduced by the frog mechanism, which combines gyroscopy (to orientate the character), haptic feedback (giving an impression of heavier weight on the side where you bend the controller) and adaptive trigger (with a more or less important force feedback when you engage the spring to jump). While the haptic feedback is pleasant, we prefer the trigger force feedback, which seems to have a lot of potential on many game styles, from racing to shooters.

Generally speaking, Astro’s Playroom perfectly demonstrates the capabilities of DualSense, capable of offering truly unique sensations and is a real nice surprise. That being said, we must be cautious about the future of this pad, which is confirmed by our handling of Miles Morales, which certainly offers a good feeling on the vibrations, but which shows a much less important exploitation of the controller’s capacities. We have less doubts about the fact that Sony’s big internal studios (Santa Monica, Naughty Dog, Sucker Punch, to name a few) will try to exploit the whole thing to the maximum, but we’ll also have to judge this DualSense in the long run on its exploitation by third-party publishers. However, this one has never seemed so solid and ideal in terms of proportion, offering what is probably the most convincing grip on a controller of the brand. Last but not least, the micro-USB port used to charge the DualShock 4 is this time replaced by a USB Type-C.

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Menus and interfaces, the change is now?

Test de la PS5 : notre avis après 2 semaines de banc d'essai

We won’t go into all the details of the interface today, since some elements are still being finalized, such as the PlayStation Store directly integrated into the main menu or the tab grouping all the side applications like Netflix, YouTube and others. Two potentially interesting choices in terms of organization and practicality, which we’ll come back to in due course. There’s plenty to say about the console’s new interface, whether it’s about its options, its design or its layout.It’s not as much of an aesthetic or ergonomic issue.

Test de la PS5 : notre avis après 2 semaines de banc d'essai

Visually, the gap is less important than when the PS3 went to the PS4, as the PS5 keeps this system of “cards” each materializing a game or an application to launch. But unlike the previous console, these blocks appear this time on the top left of the screen and free up the central space to display various information about the game or the application highlighted here, such as its download percentage when you’re picking it up. Some titles likeAstro’s Playroom, Spider-Man: Miles Morales or even The Last of Us Remastered even have an OST track playing in the background when you hover over the game tab, adding a little more atmosphere to the menu. On that note, Sony is once again trying to deliver an experience that’s as pleasing to the eye as it is to the ear, and one in which you can easily find your bearings from the PS4’s menu.

Test de la PS5 : notre avis après 2 semaines de banc d'essai

Still, there are a few changes to the quick menus and transitions between sub-menus. The one triggered by the PlayStation button in the middle of the controller comes to mind, and now offers direct access to all the options that used to be found directly in the main menu. This is a good idea for trophy lovers or those who want to see their downloads or notifications at a glance, but it also comes with a few annoyances. For example, we regret that there is no longer a double shortcut (short press or long press) offering a way to turn off the console more quickly. Similarly, while the PS4 allowed you to download two games/apps/DLC at the same time, the PS5 is currently limited to one download, putting the others in a queue. You also can’t carry your PS5 saves on a USB stick. Finally, folders have not been integrated and it’s therefore not possible to sort your applications, a very regrettable absence as this system was so practical. Let’s hope that these will be back within a few updates since, remember, this is not a 100% final version of the interface. Finally, at the moment, it is not possible to launch two applications simultaneously, including when one of them is not a game. Since the quick menu includes a system of activities that serve as shortcuts to different parts of the games (worlds, sub-menus, modes, potentially), it loses some of its interest due to the machine’s lack of flexibility on this point. The main positive point of this decision is that the menu is now more user-friendly.The PS5 interface, however, is smoother than ever, making the user experience much more enjoyable than on a PS4 with a few thousand hours of flight time on the clock.

The PS5 interface in video

New modern and convenient options

In addition to the interface, Sony has also taken a look at the PlayStation 5’s options, and while the menu is broadly similar to the PS4’s, some options are richer in possibilities, while others are new. For example, while it’s still possible to define point by point which elements of your profile you want to be publicly displayed, the console offers you predefined profiles at launch depending on how you play (“Social and open”, “team player”, “focus on friends” or “solo and focused on the game”), to save a little time in this step. Presets also exist in the console options so that each game automatically adapts according to the options checked: for example, you can choose to start by default either in the basic difficulty, the easiest, or the hardest. The same option exists between frequency mode and resolution when the game offers such an option, as well as on camera choices (inverted or classic), and the default language for audio and subtitles.

Test de la PS5 : notre avis après 2 semaines de banc d'essai

Another interesting feature is that you can add a “spoiler” mention to video or screen captures by default, the notion of spoiler or not being defined by the game developers or managed automatically by the console depending on what you’ve already seen or not in your games. This last point seems vague at first, but it’s probably intended for players in parties (the PS5’s voice chat system, which can include capture, video and stream sharing), which will therefore allow you to be warned if, for example, your friend shows you a snippet of a game that you obviously haven’t reached yet according to your PSN profile. Finally, we can also welcome the densification of accessibility options, already present on PS4, but a little richer on the latest Sony. We find several points already present, such as the personalized allocation of keys or the contrast mode, but also interesting developments, such as more choice in text sizes, modes adapted to the three dichromatopsias of color blindness: deuteranopia, protanopia or tritanopia, as well as a screen reader with a narrator reading aloud each option indicated on the screen. It is also possible to disable or adjust the intensity of the vibrations and effects linked to the triggers. Several good choices then, which show the efforts made by Sony in terms of accessibility, even if on this point, its main competitor is still a little ahead.

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Test de la PS5 : notre avis après 2 semaines de banc d'essai

Turning to the sharing options, we can see that Sony has also put theThe focus is on the “Share” button, now renamed “Create”. Sharing your session live with friends, 1080p and 4K captures, the ability to add your voice over it, there are plenty of options for those who want to stream or share a snippet of their game session easily. This is also confirmed with the trophies, which can now be shared via a short 15 or 30 second video showing the moment of achievement of the trophy in question. The “social” character of the console is therefore still accentuated on this generation, it remains to be seen if players will know and want to take advantage of it. Let’s not forget that the quality of the modeling of the title is not perfectly reflected on the broadcasts or the 1080p captures, which are much more compressed. We were pleasantly surprised by the quality of the 4K videos, which use a different format, but are closer to the original than we expected.

Games: backwards compatibility, 4K and 60 fps

With all this, we haven’t even gotten into the details of what games will run on the machine. It must be said that, like the Xbox Series, the leap to a new generation isn’t necessarily as striking on the PS5 as it was 10 or 15 years ago. On the one hand, because a huge majority of the games at launch will also be available on the previous generation. And secondly, because the changes are now made at the margins and are less noticeable to the general public. However, we can expect cross-gen games to offer a choice between a fluidity mode (60 FPS with a lower definition than 4K) or a definition mode (4K Ultra HD with a fluidity generally closer to 30 FPS), a point we’ll have the opportunity to try a little later since at the time of writing, only Days Gone already has its PS5 patch while Ghost of Tsushima ‘s patch is coming soon.

So we had to settle for Spider-Man: Miles Morales, which also offers to “switch” between the two modes, the first one offering you in addition to 4K the integration of Ray Tracing to offer a more authentic lighting and reflection system. As for the second, it allows you to enjoy the adventures of Spider-Man in a higher fluidity, at 60 frames per second, but with a lower definition. While these details show that the next-gen is here and offers better performance than the PS4, it remains to be seen how games will adapt to it. We’ll come back to that a little later, once most of the patches have been deployed.

Note, by the way, that a huge majority of PS4 games should run on PS5, with only ten titles on the first list of games not backwards compatible with PS5: DWVR, Afro Samurai 2: Kuma’s Revenge, <a href=”” target=”_blank” rel=”nofollow noopener”>TT Isle of Man – Ride on the Edge 2, Just Deal With It!, Shadow Complex Remastered, Robinson: The Journey, We Sing, Hitman GO Definitive Edition, Shadwen and Joe’s Diner. For the rest, and considering the huge number of games already released on PS4, we’ll have to wait for the official lists from the different publishers to know the exact list. But according to our first tests and considering the patches already planned, it’s a safe bet that the titles that won’t work on PS5 will remain limited in number.

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PS5 launch games

  • Assassin’s Creed Valhalla
  • Astro’s Playroom
  • Borderlands 3
  • Bugsnax
  • Call of Duty Black Ops Cold War
  • Demon Soul’s Remake
  • Devil May Cry 5 : Special Edition
  • DiRT 5
  • Godfall
  • Just Dance 2021
  • Maneater
  • Marvel’s Spiderman: Miles Morales
  • Marvel’s Spiderman Remastered
  • Mortal Kombat 11 Ultimate
  • NBA 2K21
  • No Man’s Sky
  • Observer System Redux
  • Overcooked : All You Can Eat
  • Planet Coaster
  • Sackboy: A Big Adventure
  • The Pathless
  • Warhammer: Chaosbane Slayer Edition
  • WRC 9

Noise and heat, a no-fail on PS5?

After a PS4 known for its noise pollution and a rather high level of heat, the PS5 was expected to do well on these two issues. The good news is that it does a brilliant job of keeping the heat out of the system. During our tests with Spider-Man: Miles Morales, the hottest point of the console barely exceeded 50°C over a fairly small area, while the sides of the console (in the standing position) remained around 40°C. The heatsink takes up most of the top section of the console, so temperatures are logically lower there. The air is evacuated well on the back and top of the console, another point of change with a PS4 less well designed on this point.

In-game temperature, on Spider-Man: Miles Morales

Noise-wise, the balance is also positive, especially for dematerialized games. It’s completely silent, or almost, since you have to stick to the machine to hear the fan running, although it’s not as loud as the Xbox Series’ and seems to run faster. On the other hand, we did notice an increase in noise when playing with a Blu-Ray disc in the drive. The latter is more audible, clearly accentuating the ambient noise. That said, we’ll have to wait a little longer to see if the problem only occurs with unpatched PS4 games (in our case, Jedi Fallen Order), and more importantly, the “nuisance” is light years ahead of the console it succeeds. As with the Xbos S and X Series, we never exceeded a measurement of 38dB(A), which is no more than the noise level in a quiet room.

Noise and heat: the PS5 video test

The technical specifications of the PlayStation 5

  • CPU – x86-64-AMD Ryzen™ “Zen 2″8 Cores / 16 Threads, variable frequency up to 3.5 GHz
  • GPU – AMD Radeon™ RDNA 2 graphics engine, Ray tracing acceleration, Variable frequency, up to 2.23 GHz (10.3 TFLOPS)
  • System Memory – GDDR6 16GB – 448GB/s bandwidth
  • SSD – 825GB, Bandwidth 5.5GB/s (raw)
  • Optical Drive – Ultra HD Blu-ray (66G/100G) ~10xCAV BD-ROM (25G/50G) ~8xCAVBD-R/RE (25G/50G) ~8xCAV DVD ~3.2xCLV
  • PS5 Disc Drive – Ultra HD Blu-ray, up to 100GB/disc
  • Video Output – External HDMI™ port Supports 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)
  • Audio – “Tempest” 3D AudioTech
  • Dimensions – PS5: Approximately 390mm x 104mm x 260mm (width x height x length) (does not take into account the highest projections)
  • Dimensions – PS5 Digital Edition: Approx. 390mm x 92mm x 260mm (width x height x length) (does not include highest projections)
  • Weight – PS5: 4.5kg & PS5 Digital Edition: 3.9kg
  • Power – PS5: 350W & PS5 Digital Edition: 340W
  • Input/output – USB Type-A (Hi-Speed USB) USB Type-A (Super-Speed USB 10Gbps) x2 USB Type-C® (Super-Speed USB 10Gbps)
  • Network – Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) IEEE 802.11 a/b/g/n/ac/ax Bluetooth® 5.1



  • The DualSense and the sensations it brings
  • A console that doesn’t get hot
  • New accessibility and customization options
  • The interface is fluid and pleasant to navigate
  • No sound with dematerialized games…


  • …But you can hear the Bluray player with physical games
  • Some useful functions and shortcuts have disappeared
  • A limited visual slap in the face for the moment, I can’t wait for the “real” next-gen games!

If the technical progress is noticeable, the PS5 offers, like its main competitor, a smooth transition into the new generation, based on slightly refined graphics and superior fluidity. A few pleasant additions, from Ray Tracing to 60 FPS and 4K, have been added to the mix, but we’ll have to wait for the first real exclusives before we can really tell what the machine has in store. On the other hand, it’s already possible to project the potential of its DualSense controller, which offers very pleasant sensations when used properly, and its interface, which is pleasant to navigate and has been enriched with a few practical options… but also stripped of other very useful options, which we hope to see come back through an update. The PS5 won’t change the world of video games, but it’ll have to wait to show its full potential.

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